Programming & Stuff
I went to Berlin with my brother over the 2014 October long weekend. Below are some of the pictures I took there: [ngg_images gallery_ids=”6″ display_type=”photocrati-nextgen_basic_thumbnails”]
From August 3rd to August 17th, I went to North America for the first time. I spent 2 days in Washington DC, 1 week in New York City and 5 days in Toronto. Below is a gallery of some of the pictures I took while on the trip. [ngg_images gallery_ids=”5″ display_type=”photocrati-nextgen_basic_thumbnails”]
I created a side scrolling shoot’em up called Stellar Trail as part of the final year of my computer engineering degree.
Myself and a friend planned to produce a Let’s play of the amazing game Bushido Blade. We recorded an episode but the footage turned out to be pretty useless. I did however create an intro for it that I am pretty proud of. I also created a pretty rubbish first draft animation.
As part of my MSc, I was required to write a multiplayer version of Asteroids. I implemented the game in C#, using Farseer for physics and lidgren for networking. All the assets were generated in Blender 3D.
Here is some footage my friends and I took on our one month trip to Japan back in 2010.
Many years ago I planned to create the ultimate zombie survival game. I filled several notebooks with plans for how I was going to create it. Eventually, I decided to sit down and design, program and release the game. It took me 4 months. I programmed my own map editor in Java, wrote the game…
A few years ago, I attended the Dublin Gamecraft event with a friend of mine. Two words were selected from a hat and everyone had to make a game based on those words. The words selected were Dinosaur and Angst so we created Freudian Dinosaur Catastrophe in just under 8 hours. The Pygame engine was used despite both…
As part of my MSc course, we were required to make a game of our choice. I made a sort of horror themed first person game called Space BeTrail (deliberate spelling). Below you can see videos I created at each stage of making the game.
As part of my MSc, I implemented a cartoon hair animation and rendering system. I used OGRE for the rendering engine due to its very nice compositing system and the physics were implemented using Bullet Physics. Below you can see a series of youtube videos that documented my progress towards the final system. The thesis…